![]() Released The last release of LightWave 9 was actually publicly made available in June 2011 (although it had been available to open beta testers for a year before), long after the release of LightWave 10. Drag and Drop - Allows an icon of an object or scene to be directly dropped into the Modeler or Layout window to load.Curve: Allows the creation of complex gradients.Flake: A procedural texture based upon the flakes often seen in car paint.Car Paint: Greatly eases the creation of a complex polished surface.Open to Other Render Engines - Other rendering engines conforming to the LightWave v9.6 SDK can be used directly from within the LightWave interface.Depth Buffer Normalizing - Allows 3D scene elements exported into film or video footage to automatically blend properly, even if moving relative to one another.Multi-Threaded Pixel Filters - Provides faster rendering for projects that integrate pixel filters.New and Improved Buffers for Export - Enables multi-pass pipeline users to output more buffers (layers) in high dynamic range, rather than be limited to 8-bpc (bits per channel), for greater flexibility.Ray Cutoff - Enables artists to decide at what point to stop further ray bounces when rendering a scene with many reflections, refractions, and transparency, saving significant project time.Layout Snapping - Allows the quick connection of one item to another, saving time and additional steps.FiberFX Cloning - Provides the ability to place multiple instances of hair on the same object.This version was not available for Macintosh OS X, just Windows 32- and 64-bit. EXIF metadata support for images loaded and rendered.Composition Overlays for composing shots.Interpolated Soft Reflections/Refractions for Node-based surfacing.Collada, FBX added and OBJ I/O support improved.New light types included are Dome, IES/Photometric, and Spherical/Ball lights. Lights are now an API allowing for third party lights to be coded with the SDK.HDR antialiasing options in the image viewer.Joint bone types, easier to rig, allow correct twist along their lengths and allow for stretchy limbs.Much improved IK/Rigging features, Same As Item controller, improved IK stability, Pole Vector, Align to XY Plane IK goal.FiberFX hair and fur rendering system supports combing, dynamics, raytraced fibers, radiosity-shaded fibers and modeled fiber creation. ![]()
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